

There's a scene in Monolith Productions' F.E.A.R 2 in which you stumble across a man standing at a piano, morosely trying to play an ill-remembered tune. He's in the heart of an elementary school which was shattered by a nuclear blast and subsequently terrorized by corporate mercenaries trying to erase a mistake that can't be fixed. The man sees you and transforms into an undead horror pierced by a burning red umbilical cord that connects him to Alma, a psychic storm trapped in the body of a little girl.
It's an unsettling, horrific encounter. I wish F.E.A.R. 2 (PlayStation 3/Xbox 360/Windows) had more of them.
The sequel to the original F.E.A.R. first-person shooter tries hard, but too much of the game involves stumbling through the ruins of office buildings and secret government facilities, as well as the obligatory ventilation shafts.
F.E.A.R. fans will certainly welcome the return of Alma and her psychically controlled Replica super soldiers, as well as the mercenaries unleashed by the company that created (and now wants to destroy) her. The AI soldiers are crafty opponents, running away when outgunned, making liberal use of cover and even moving into flanking positions.
Like its predecessor, F.E.A.R. 2 leans heavily on Japanese horror tropes, though that doesn't quite justify the addition of armored mechs to a horror shooter. Or so you'd think; the surprising thing is how effective they are. The mechs are a blast to pilot, and F.E.A.R. could have benefited from an extended mashup of the mecha and horror genres.
As is, F.E.A.R. 2 offers a few good scares, and has occasional moments of brilliance, but its overly linear levels may frustrate those who were hoping for something more expansive.
By Heather J. at 10:26 AM ON 02/25/09
This may not be the right place to point this out, but here goes anyway ...
There is some crazy problem with the last 10 or so posts, at least when reading them through Google reader. They are including all the text/photos from the previous posts all the way back to the post about the Watchmen premier in London. It's rather irritating to say the least.
Can you get somebody to look into this? Thanks!
By Benjamin at 10:46 AM ON 02/25/09
Please keep in mind, I am only about 1/2 way through fear 2....
It does a good job, but isn't quite as scary as the original. It's been a solid game so far, and maybe a little easier than the original game. My only major complaint is that they eliminated the quick & multiple saves. There is now a check point system, that drives me crazy...
But the game seems less railroaded, and quite well scripted, and designed. The level designs are a hugh improvement over fear 1, and the ending is just fantastic in the "OMG I don't believe it" sort of way...
By Krystal at 12:05 PM ON 02/25/09
I have to disagree with Benjamin, but I'm a chick, so... LOL All I've played is the first half of the demo, and it scared the crap out of me. The ambiance is PERFECT. It's way scarier than the first.
Krystal:
I have to disagree with Benjamin, but I'm a chick, so... LOL All I've played is the first half of the demo, and it ...More »